Project 4 | “Twii”

The concept/idea for your final project: what will it do? why would you do it?

I want to make a 3D platforming game engine.

My thesis is on human dependence on the virtuality of new media. This is the larger area of my study but a smaller component of that is video games. I haven’t made many video games, and I want to get more familiar with the technical bones of that way of creating.

Plans for implementation: what will this project require technically (and otherwise), how will you implement it?

The project will require object oriented coding, an understanding of collision detection, and acceleration.

Thoughts about process: discuss how you expect your efforts will play out over the next few weeks (e.g. are you executing a planned concept, using experimentation through/with code as process, etc?)

I plan on executing a pre-planned concept. I plan on re-writing my previous code in order to understand how i’m working better and start breaking apart and rebuilding the engine to become familiar with it and at each iteration increase feature implementation.

Considerations of audience: who would be interested in this work? who is it for?

I believe that i’m targeting an audience that enjoys 3d platforming game and a Nintendo game philosophy, one that values function over form, simple concepts with high polish. Something that i’m really interested is the effect of imaginative nostalgia

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