Proposal

  • The concept/idea for your final project: what will it do? why would you do it?

I’m trying to produce an interactive interface that uses the sound of the environment and want to display that in a visual way. (Inspired by Ben’s painting a movie).

  • Plans for implementation: what will this project require technically? how will you implement it?

It will require me to research how sound can be incorporated into p5.js and how I want to display the sound (amplitude vs frequencies).

  • Thoughts about process: discuss how you expect your efforts will play out over the next few weeks.

I will try to test out if the interface is applicable to different songs/ environment/ sounds.

  • Considerations of audience: who would be interested in this work? who is it for?

Anyone interested in sound visualization. Maybe musica festivals, DJs, people listening to music on their phones, sound recorders.

Final Project Proposal

  •  concept/idea: create a soothing visual interaction piece that uses colors and movement
  • plans for implementation: this project uses class and I create my own functions for each aspect of my visual layout (stars, buildings, etc..) It also uses a “loop” where the stars and buildings are in constant movement and repeats as soon as it leave the window.
  • thoughts about process: the past couple of weeks I have been experimenting with how it will look if I change small details of my code. I have also done some research on how I can enhance my project with things such as change over time. Mostly, this project is being created by experimentation. I think I work best when I don’t have an exact design layout.
  • considerations of audience: People who are interesting in very soothing visual work. I can see this being projected on a big screen or even a desktop screen savor and is viewed in the background. The soothing aspect of my project is what will captivate a viewer into using it.

Final Project Proposal – Jayson & Vivian

We just wanted to either create some sort of hungry hippo-like game so that when the person opens their mouth an item disappears on screen as if it is being eaten, their will obviously be more complication and complexity to this game. That is some of the basic concepts of it and we want to build on that idea with specifics to be ironed out as we go.

We also have a backup in case this proves too stressful which is audio and camera based and will revolve around one of us stepping in front of the camera which will trigger visual and audio creations that represent and respond to our personalities. Hopefully I can build off my previous project for this one and create something that captures Vivian and myself. Both could be complicated but I seem interested enough in both. 

Final Project Proposal – Eva, Stephanie, and Sierra

  • The concept/idea for your final project: what will it do? why would you do it?

Eva, Stephanie, and I are creating a dating simulation game where you play as Pluto looking for love with one of the planets of our solar system. It’s fun, has potential to educate, and Pluto needs some love!

  • Plans for implementation: what will this project require technically? how will you implement it?

A lot of nested if statements, text to convey the story, and some design choices. As of right now, it will be in a computer format (though it would be nice to later turn it into a phone app)

  • Thoughts about process: discuss how you expect your efforts will play out over the next few weeks.

It will be planned. We’re intending to divvy out the work by having one of us primarily in charge of code, another in charge of the story, and another in charge of design. Class time will be used to check-in with everyone/combine our efforts.

  • Considerations of audience: who would be interested in this work? who is it for?

Our audience includes those interested in bizarre dating sim games (we know they’re out there!)

Project 4 Proposal

the concept/idea for your final project: what will it do? why would you do it?

For project 4 I want to implement my ideas from project 1 and combine it with skills learned with the webcam. I will also work on using audio in my piece as well. The premise of my project will be a graphic that is active like project 1, but instead of using my mouse only I am going to use active interactions by the users movement. I want to do this because I feel it will be an extension  of my first project with more interaction involved. Instead of just being able to switch one aspect of the graphic I am going to allow the user to create completely new visuals as time goes on base on movement and sound.

plans for implementation: what will this project require technically (and otherwise), how will you implement it?

This project will require some research in implementing audio because that is one thing we haven’t really looked over in class yet. I will use all my previous skills and expand upon those when it comes to using the webcam and other things to change my graphic such as shape and color. 

thoughts about process: discuss how you expect your efforts will play out over the next few weeks (e.g. are you executing a planned concept, using experimentation through/with code as process, etc?)

The parts of this project that will really take some work over the next few weeks is making this project very versatile. I want the user to be able to create visuals that are constantly changing. Every user who uses this and every time they use it their will be a completely different combination of shape, color, line and design. 

considerations of audience: who would be interested in this work? who is it for?

The target audience will be everyone who has a desktop/laptop/ or mobile device. My point of this project will be to have a flexible interaction that is different every time you use it. To go along with this…I want everyone to be able to use it at any time if they have a device.

Project 4 proposal

  • the concept/idea for your final project:

An all-encompassing experience/ interactive installation with noise and time-tracking variables which are controlled by the location of the viewer

  • plans for implementation: what will this project require technically (and otherwise), how will you implement it?

Installation somewhere in A+D, Flagg or Noble that viewers can visit. Will require projection and motion detection equipment. I’ll work with Kathleen Durkin to figure out the motion detection equipment and once a space is secured I’ll mess around with placement and installation until all of the different components work together~will probably need to dedicate a week to this portion.

  • thoughts about process: discuss how you expect your efforts will play out over the next few weeks (e.g. are you executing a planned concept, using experimentation through/with code as process, etc?)

I’ll use my class time to work on adding to my basic code project for it to react to movement on the camera and then I’ll work outside of class experimenting with the other variables. There are going to be levels of experimentation within my planned concept.

  • considerations of audience: who would be interested in this work? who is it for?

I think this project will be interesting for anyone; it can be read into and interpreted at varying levels, but will also be engrossing for those who aren’t trying to extract a lot of meaning from it.

Project 4

  • the concept/idea for your final project:

Camera simulation. Having the viewer decide among an online group video chat who to replace/remove when different scenarios come about.

  • plans for implementation: what will this project require technically (and otherwise), how will you implement it?

Possibly have the class experience this simulation during critique. Can also have it done outside of class to help prototype, and troubleshoot any found problems. Also can show the results after to class through video documentation.

  • thoughts about process: discuss how you expect your efforts will play out over the next few weeks (e.g. are you executing a planned concept, using experimentation through/with code as process, etc?)

Experiment with implementing video into code. Conditional logic to perform what the viewers choose to happen.

  • considerations of audience: who would be interested in this work? who is it for?

Students would directly experiment. Can also be seen by a larger audience through a critique of group collaboration and inclusivity.

Project 4 Proposal

Concept/Idea: A game or a simulator type program, where the user can move around a little jar to collect fireflies. I could have a counter in one of the corners that keeps track of how many fireflies are in the jar, or I could not have it and just have it as kind of a fun activity that the person could do.

Implementation: I would want to implement functions that can cause drawn objects to be attracted to the mouse, in the case of the fireflies. I want to use the mouseClicked function to do something like close the jar, or release the fireflies. I’d also try and use a function that will have the jar replace the mouse cursor. Finally, I want to write a function that will have a set number of fireflies float around the screen, and if I could make them glow somehow with colors that would be ideal.

Process: I want to start small and build up to be more complicated over time. I would probably start by creating the scene, and adding in the floating fireflies. Then, I would add in the jar cursor. After that I would work on getting the fireflies to be attracted to the jar, and also having a button that would release them from this hold somehow. In conjunction with that I want to make it so that one mouse click will close the jar, and another will open in and release the fireflies from the attraction. After that, I might add in some extras to liven up the scene, maybe the sound of crickets or a shooting star in the background. Maybe some of these elements could be interactive as well, clicking on them might yield some result.

Audience: While this project is going to be presented in class, I want it to be meant for small children to use, like a fun flash game. I want them to have fun catching the fireflies, and maybe finding the secrets that are also interactive in the scene. It could also become educational, if I added in a counter of how many fireflies are in the jar; that could help little kids learn numbers.