Project 4

Stalker: Railroad Sequence

The dreamlike and unnerving journey into the “zone” may be one of the most amazingly done moments in the cinema history. With the clanking of the railway car wheels slowly metamorphoses into a surreal and electronic score, and sepia palette bursting into full colors, Tarkovsky dilutes the duration of time and creates this metaphysical journey in this long tracking shot.

2001: Stargate Sequence

A reverse-engineering recreation of pixelating to simulate line rasterization with Bresenham’s algorithm, which is frequently used in modern computer graphics. The stargate sequence from 2001: A Space Odyssey (1968) was not apply CGI but slit-scan photography.

Ghost in the Shell: Shelling

There is no way that Hollywood remake can get as close as the original anime made back in 1995. The clip is taken from the intro scene of shelling, the formation of major Major Mira Killian. And the choice of triangle is not only getting from its title but also the representative of “Id”, “Ego” and “Superego.”

Github Repo: https://github.com/Belphe13/ARTS444

Screenshots shown below:

Final Project (In progress) – Eva, Stephanie, Sierra

This is how far we got in p5.js before the code got complicated and confusing…

Long-Distance Love: An Interplanetary Dating Game (background song 1 – cutesy)

Long-Distance Love: An Interplanetary Dating Game (background song 2 – chill)

Code 1

Code 2

This document shows a lot of our process work. Can this count for the ‘3 screenshots’ criteria part of the project? Pleeeeeaaaaase…. Thanks!

Stay tuned for Eva’s Twine skills!